Revenue Categorization:
Understanding the Product Life Cycle Before I proceed
further with revenue categorization, let me talk about Product Life
Cycle Management, which is a very important dimension of Habitat Level
Product Management. Understanding Product Life Cycle Management in
proper perspective is important to understand the benefits Revenue
Categorization leads to.
Product Life Cycle Management starts
at the time product gets conceptualized and defined. But traditionally
people start Product Life Cycle Management, when it is on its deathbed
or sometimes after it has expired!
At the habitat level,
Product Life Cycle is all about adapting the product to the different
customer requirements, new features needed for operations, customer
business etc. In short it is all about creating different species of
the product for its adaptation and survival.
But Product Life
Cycle management can be thought of as simple as Version management
particularly in field. An unskilled laborer says he is placing bricks
on cement and mortar. A mason says he is building a wall. An engineer
says he is building a house. An architect says he is building a home.
It all depends on Product Manager being a laborer or mason or engineer
or architect.
Product Manager should have the vision of an
architect, plan of an engineer, objectives of mason and work like
laborer.
A product generally grows in three different
dimensions.
1. One dimension is that of new features as
envisioned as requirements by Customer’s or from market that could
be applied across to multiple customers. This grows with respect to
time and has end-of-life and support issues. 2. Another dimension
is due to obsolescence of components or features generated by Product
development teams. This also grows with respect to time and has
end-of-life and support issues. 3. Third dimension is that of those
customizations that are restricted to certain customers or
geographies. This grows with respect to customers. Typically these
solidify as product models and exist all the time.
Product Manager as a Laborer
(Version Control and Management) The first job of
Product Manager is to ensure that there are no uncontrolled versions
of products floating around. The next job is to ensure that the number
of versions are very limited in all three dimensions. Version growth
is like Population growth. It is advantageous in the sense it gives
multiple forces to fight the market. It is disadvantageous in the
sense it depletes our resources. The product manager has to find a
balance in the population growth by working with customers as well as
technology teams.
What is the right rate of growth for
population..? Ideally slightly less than 2 kids per family. Similarly
per particular market segment ideally not more than 2 product models,
which may grow in versions as time progresses. Again ideally at any
place a version should not exist more than 18-24 months, unless the
product model growth has stopped further.
But these could be
re-defined based on the product market and geography. The idea is a
Product Manager must know what these values are. The product manager
has to ensure that the models and versions are well
controlled.
Product
Manager as a Mason (Model Control and Management) At
a mason level, the Product Manager has the responsibility of defining
the models appropriately for different segments and customer needs. He
will not be looking at it as version management. The idea here should
be to monitor individual models as individual products and track their
lifecycle separately.
As a mason, product manager should bring
in a serious revenue perspective to growth of models. Models grow
based on revenue and revenue potential. As the mason builds walls
after walls, a product manager need to build models based on
revenue.
Product Manager needs to properly categorize revenue
based on the models. Current revenues and Revenue potentials decide
the life and intensity of a model. It would be a good practice to
create P&L for every model, so that not only revenues, but all
associated expenditures are tracked and a realistic margin is arrived
at.
Many a times, for revenue categorization Product Managers
may have to tweak business processes and how Finance and Accounts
handle the revenue and expenditure categorization, as that vision
might not be originally built in.
Product Manager as an Engineer (Planning the
Basic Models) At an engineer level, the Product
Manager has to plan for different models apriori. Different market
segments and needs, customer and customer cultures need to be
understood before defining the models.
The key decision is to
define when a model is to be formed. Left alone, Technology teams
decide models based on features, code base, hardware platform or
operating system. This is like building walls based on availability of
wood or mortar or cement. Just because materials are available, will
we keep building walls..?
The right way to define models is
based on the customer need and the revenue differentiation it would
bring. Product Managers have to perceive the different product models
as like the walls of a business house. They have to be in the right
place, conveying the right value.
The value of a wall is in
providing separation in terms of privacy and security. Similarly
product models need to provide revenue separation in terms of growth
prospects and revenue stability. That is, Product Managers should
create product models if model definition brings in a different
revenue growth and revenue stability.
Sometime Product Managers
try to make every product positioning as a model. It would work
sometimes. Many times it would not work. I have observed that it works
only when the justification for the model based on different product
position is due to different revenue flows or revenue growth from
other positioning.
At this level, the Product manager should
have P&L’s for every model as well as the whole product and
understand which model moves currently and what can move in next 3-4
quarters.
Product
Manager as an Architect An architect has to
visualize his construction even before a single activity is carried
out. Similarly product managers need to visualize their product
business even before the product is designed. Once a vision of the
product business house is in place, as product develops, reaches
customers, matures the vision can be modified to make it more profits,
more cash-flow and more customer value.
Hence the product
manager must have a roadmap for the product in terms of its
applicability and adaptability. An architect while envisioning a
building should clearly know for what purpose the building is being
built, to what all purposes it need to be adaptable, how much of air,
water, light, parking and other sanitary facilities would be required
etc.
Similarly a product manager as an architect need to have
an idea of which market segments it is currently applicable, to which
it can be adapted, to which it cannot be adapted or will be difficult
to adapt, kind of resources it would require at customer premises
(space, electric power, CPU power, hardware, operating skillsets etc)
and kind of resources it would require to develop (Human resources,
skill sets, software requirements, hardware requirements
etc).
Once these are known, the product manager should set
about defining every aspect of the product, to develop it and as it
would exist in customer premises. He should also define some basic
models possible and then leave it to the engineer for further
re-definitions as product moves in the market.
At this level,
the Product Manager has to have a P&L for the overall product in terms
of its models for next 24-36 months. Product Manager should also have
an idea of upgrading the product to newer products. This is because
once a product is in market and with customers with decent revenue
generation, it gives a huge customer base for the next
product.
Version or
Model or New Product..? Often there will be issues in
classifying the product as a newer Version or Model or a totally new
product.
The desire to ride on existing product would force
Product Managers to pitch it as a new model that is upgradeable (or
exchangeable). Desire to create more revenues would force us towards
New Product approach all together. So Product managers simply end up
marketing as new product but selling as a new model. Similarly the
desire for revenues pushes product managers to determine newer
versions as newer models.
The distinction between them is
blurred and flexible.
A thumb rule that I use is as
follows:
If a particular version could be frozen and it could
fetch fresh sales in the market or could be used to trigger fresh
sales in the market, I define it as a new model.
If a
particular model offers a break with the past, if contrasted with the
existing environment, particularly technology-wise or sometimes
business-wise, then I would define it as a new product.
I would
NOT make these decisions based on if it is upgradeable or not, though
that would be a factor to consider from the customer angle, for
positioning the product.
Issues in Product Life Cycle Management The
critical issues generally associated with Product Life Cycle
Management apart from the above are When to do it and How to do
it..?
When to bring out a version, model or product..? Is it
the traditional method, when we start hitting the slump..? How to
ensure upgradeability..? How to sell upgrades or new models to
customers, when they have already invested in our product..? Can
everybody become Bill Gates and ask their customers to buy their
product every 2-3 years..?
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Product Management for Pummies (Part 2)
/** I won’t say these are golden rules, as I firmly think nobody can
set golden rules except for nature. But then these are the pearls of
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