Computer Animation
2D animation
Figures are created and/or edited on the computer using 2D bitmap graphics or created and edited using 2D vector graphics. This includes automated computerized versions of traditional animation techniques such as of tweening, morphing, onion skinning and interpolated rotoscoping.
Examples: Foster's Home for Imaginary Friends, Sponge Bob Squarepants,Danny Phantom,El Tigre: The Adventures of Manny Rivera
Digital models manipulated by an animator. In order to manipulate a mesh, it is given a digital armature (sculpture). This process is called rigging. Various other techniques can be applied, such as mathematical functions (ex. gravity, particle simulations), simulated fur or hair, effects such as fire and water and the use of Motion capture to name but a few. Many 3D animations are very believable and are commonly used as special effects for recent movies.
Principles of Animation
Whether you're animating by hand or using digital techniques, there are some basic principles that remain universal. Lip-synching, squash and stretch, walk cycles - all are familiar hallmarks of animation, and should be mastered no matter how you prefer to animate.
· Building an Animation-Ready Character
· Animation Character Sheet/Character Breakdown Basics
· Lip-Synching For Animation: Basic Phonemes
· Keyframe and In-Between Basics
· Pencil Animation: Rough Motion Sketches
· Pencil Animation: Rough Detail Sketches
· Pencil Animation: Retracing & Line Weight
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