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Consumer Behavior

Diffusion of Innovations is a theory of how, why, and at what rate new ideas and technology spread through cultures. The concept was first studied by the French sociologist Gabriel Tarde (1890) and by German and Austrian anthropologists such as Friedrich Ratzel and Leo Frobenius. Its basic epidemiological or internal-influence form was formulated by H. Earl Pemberton, who provided examples of institutional diffusion such as postage stamps and compulsory school laws.

 

The publication of a study of Ryan and Gross on the diffusion of hybrid corn in Iowa was the first sustainably visible contribution in a broader interest in innovations which was especially popularized by the textbook by Everett Rogers (1962),Diffusion of Innovations (Rogers 1962). He defines diffusion as "the process by which an innovation is communicated through certain channels over time among the members of a social system." 

Elements of diffusion of innovations 

The key elements in diffusion research are:

Innovation 

Rogers defines an innovation as "an idea, practice, or object that is perceived as new by an individual or other unit of adoption".

Communication channels 

A communication channel is "the means by which messages get from one individual to another".

Time 

"The innovation-decision period is the length of time required to pass through the innovation-decision process". "Rate of adoption is the relative speed with which an innovation is adopted by members of a social system".

Social system 

"A social system is defined as a set of interrelated units that are engaged in joint problem solving to accomplish a common goal".

Types of innovation-decisions 

There are three types of innovation-decisions within diffusion of innovations. Two factors determine what type a particular decision is: 1. Whether the decision is made freely and implemented voluntarily and 2. Who makes the decision. Based on these considerations,three types of innovation decision have been identified:: Optional innovation-decisions, collective innovation-decisions, authority innovation-decisions.

Optional Innovation-Decision

This decision is made by an individual who is in some way distinguished from others in a social system.

Collective Innovation-Decision

This decision is made collectively by all individuals of a social system.

Authority Innovation-Decision

This decision is made for the entire social system by few individuals in positions of influence or power.

Five stages of the adoption process 

Knowledge

In this stage the individual is first exposed to an innovation but lacks information about the innovation. During this stage of the process the individual has not been inspired to find more information about the innovation.

Persuasion

In this stage the individual is interested in the innovation and actively seeks information/detail about the innovation.

Decision

In this stage the individual takes the concept of the innovation and weighs the advantages/disadvantages of using the innovation and decides whether to adopt or reject the innovation. Due to the individualistic nature of this stage Rogers notes that it is the most difficult stage to acquire empirical evidence (Rogers 1964, p. 83).

Implementation

In this stage the individual employs the innovation to a varying degree depending on the situation. During this stage the individual determines the usefulness of the innovation and may search for further information about it.

Confirmation

Although the name of this stage may be misleading, in this stage the individual finalizes their decision to continue using the innovation and may use the innovation to its fullest potential

Diffusion and management 

Much of the evidence for the diffusion of innovations gathered by Rogers comes from agricultural methods and medical practice.

Various computer models have been developed in order to simulate the diffusion of innovations. Veneris developed a systems dynamics computer model which takes into account various diffusion patterns modeled via differential equations.

There are a number of criticisms of the model which make it less than useful for managers. First, technologies are not static. There is continual innovation in order to attract new adopters all along the S-curve. The S-curve does not just 'happen'. Instead, the s-curve can be seen as being made up of a series of 'bell curves' of different sections of a population adopting different versions of a generic innovation.

 

Market segmentation is the process of dividing the market into different segments acording to the tastes and preference of the consumers.

Basis for segmenting the market

Geographic

• Region of the country or state or city
• Urban or rural

Demographic

• Age, sex, family size, marital status
• Income, occupation, education
• Religion, race, nationality

Psychographic

• Social class
• Lifestyle type
• Personality type, motivation, learning, attitude, perception

Behavioural

• Product usage - e.g. light, medium ,heavy users
• Brand loyalty: none, medium, high 
• Type of user (e.g. with meals, special occasions)

Criteria for Effective Targeting of Market Segments

  • Identification
  • Sufficiency
  • Stability
  • Accessibility

 

New Product Development

Development of original products, product improvements, product modifications, and new brands through the firm’s own R & D efforts.

New Product Development Strategy

New products can be obtained via acquisition or development.

New products suffer from high failure rates.

Several reasons account for failure.

 

Stages of the New Product Development Process

Stage 1: Idea Generation

Internal idea sources:

R & D

External idea sources:

Customers, competitors, distributors, suppliers

Stage 2: Idea Screening

Product development costs increase substantially in later stages so poor ideas must be dropped

Ideas are evaluated against criteria; most are eliminated

Stage 3: Concept Development and Testing

Concept development creates a detailed version of the idea stated in meaningful consumer terms.

Concept testing asks target consumers to evaluate product concepts.

Stage 4: Marketing Strategy Development

The target market, product positioning, and sales, share, and profit goals for the first few years.

Product price, distribution, and marketing budget for the first year.

Long-run sales and profit goals and the marketing mix strategy.

Stage 5: Business Analysis

Sales, cost, and profit projections

Stage 6: Product Development

Prototype development and testing

Stage 7: Test Marketing

Standard test markets

Controlled test markets

Simulated test markets

Stage 8: Commercialization

 

Product Life-Cycle Strategies

 

The Product Life Cycle (PLC) has Five Stages

Product Development, Introduction, Growth, Maturity, Decline

Not all products follow this cycle:

Fads

Styles

Fashions

 

The product life cycle concept can be applied to a:

Product class (soft drinks)

Product form (diet colas)

Brand (Diet Dr. Pepper)

 

Using the PLC to forecast brand performance or to develop marketing strategies is problematic

 

Product development

Begins when the company develops a new-product idea

Sales are zero

Investment costs are high

Profits are negative

 

Introduction

Low sales

High cost per customer acquired

Negative profits

Innovators are targeted

Little competition

Marketing Strategies: Introduction Stage

Product –Offer a basic product

Price –Use cost-plus basis to set

Distribution –Build selective distribution

Advertising –Build awareness among early adopters and dealers/resellers

Sales Promotion –Heavy expenditures to create trial

 

Growth

Rapidly rising sales

Average cost per customer

Rising profits

Early adopters are targeted

Growing competition

Marketing Strategies: Growth Stage

Product –Offer product extensions, service, warranty

Price –Penetration pricing

Distribution –Build intensive distribution

Advertising –Build awareness and interest in the mass market

Sales Promotion –Reduce expenditures to take advantage of consumer demand

Maturity

Sales peak

Low cost per customer

High profits

Middle majority are targeted

Competition begins to decline

Marketing Strategies: Maturity Stage

Product –Diversify brand and models

Price –Set to match or beat competition

Distribution –Build more intensive distribution

Advertising –Stress brand differences and benefits

Sales Promotion –Increase to encourage brand switching

Decline

Declining sales

Low cost per customer

Declining profits

Laggards are targeted

Declining competition

Marketing Strategies: Decline Stage

Product –Phase out weak items

Price –Cut price

Distribution –Use selective distribution: phase out unprofitable outlets

Advertising –Reduce to level needed to retain hard-core loyalists

Sales Promotion –Reduce to minimal level

 

Types of Advertising

 

•Product advertising  - messages designed to sell a particular good or service.

 

•Institutional advertising - messages that promote concepts, ideas, philosophies, or goodwill for industries, companies, organizations, or government entities.

•Cause advertising - institutional messaging that promotes a specific viewpoint on a public issue as a way to influence public opinion and the legislative process.

 

 

Television

•Easiest way to reach a large number of consumers.
•Most expensive advertising medium.

Newspapers

•Dominate local advertising.
•Relatively short life span.

Radio

•Commuters in cars are a captive audience.
•Satellite radio offers new opportunities.

Magazines

•Consumer publications and trade journals.
•Can customize message for different areas of the country.

Direct Mail

•Average American receives 550 pieces annually
•High per person cost, but can be carefully targeted and highly effective.

Outdoor Advertising

•$3.2 billion annually
•Requires brief messages.

Online and Interactive Advertising

•Viral advertising  creates a message that is novel or entertaining enough for consumers to forward it to others, spreading it like a virus.
•Many consumers resent the intrusion of pop-up ads that suddenly appear on their computer screen.

Sponsorship

•Providing funds for a sporting or cultural event in exchange for a direct association with the event.
•Benefits: exposure to target audience and association with image of the event.

Other Media Options

•Marketers look for novel ways to reach customers: infomercials, ATM receipts, directory advertising.

Public Relations

 

 

•Public relations - a public organization’s communications and relationships with its various audiences.
–Helps a firm establish awareness of goods and services and builds a positive image of them.
•Publicity - stimulation of demand for a good, service, place, idea, person, or organization by disseminating news or obtaining favorable unpaid media presentations.
–Good publicity can promote a firm’s positive image.
–Negative publicity can cause problems.

 




The most important elements of a brand should be:

Brand Position

  • Who is addressed by company’s branded products or services. What the company does and for whom
  • The company’s unique value and how customers benefit from products and/or services
  • Key competitive differentiators, what makes the brand be chosen, be different from its competitors

Brand Promise

  • The ONE most important thing that the brand promises to deliver to its customers — Every time!
  • What customers and partners should expect from every interaction, how should they feel as brand’s customers

Brand Personality

  • What the brand is to be known for
  • Personality traits that customers, partners, and employees use to describe the company. What comes to the (potential) customer’s mind when addressed about the brand

Brand Story

  • The company’s history and how the history adds value and credibility to the brand
  • A summary of products/services/solutions

Brand Associations

  • Physical artifacts: name, logo, colors, taglines, fonts, imagery
  • Ideally, it must reflect the all the above statements about the brand and the company

Brand Elements

  • Brand Names & URLs
  • Logos & Symbols
  • Characters
  • Slogans & Jingles
  • Packaging & Signage


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