Gaming Industry
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Gaming industry

The Indian Gaming Industry has traversed a rather interesting route, right from India being termed as an ‘anti-gaming culture’ to the ‘would-be next’ destination for International Gaming industry. Ever since the early 1970s, when Atari released the first popular arcade video game Pong, video gaming has become another favorite pastime and has had a profound economic and socio-cutural impact in many countries across the world. And this popularity of video games has been further fueled with advancements in digital technology, mobile communications and the fast penetration of the Internet in the 90s. What we would discuss hereon, are some interesting ‘generic’ details about the games you play, and about their collective potential in this land of Rajas!

Gaming can be categorized into f ive classes: PC gaming, Console gaming, Wireless gaming, Multiplayer gaming and Massive Multiplayer Online Role playing Games (MMORPG). In India, mobile gaming and console gaming are the most popular forms of games fol lowed by PC gaming and MMORPG. The advantage with PC Gaming is that it of fers rich mult imedia experience and easy usability. The Indian gaming market is very small when compared to other developed countries such as US.

Here is some rond-up on the Indian Gaming Industry:

    * 85% of online video-gaming consumption in India happensfrom offices
    * Work place continues to be the single largest place for accessing the Internet – 78%
    * About 2.8 million gamers exist in India
    * 72% gamers are from the higher strata (i.e. Tier A and B cities)
    * 99% of gamers are from metros while small towns account for just 1%
    * The Indian gaming industry, though still in a nascent stage, is evolving at a fast pace
    * The Indian gaming industry size is estimated at $100 million for 2006-07, and is expected to reach $300 million by 2009, a CAGR of 78%
    * Mobile gaming contributes to 58% of the total industry revenue

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